Saturday, May 22, 2010 10:00 – 5:00 p.m. |
| Come join us for a fun-filled day at House Mountain Farm! We’ll have lots of fun, food at our concession stand, and loads of entertainment, watching all the riders compete! There are classes for beginners just learning to ride as well as those for the more advanced rider. EVERYONE, young or old, can join in the fun! We may divide any class by experience level, depending on entries. Need 3 entries per class minimum. All proceeds will be used to buy new tack for our House Mountain Farm club horses. |
EQUITATION CLASSES-judging rider’s form on the flat & over fences
- Walt-Trot Equitation—for the rider who is new to riding and has little or no experience at the canter.
- Walk-Trot-Canter Equitation—for the more experienced rider who can canter alone, but not in a group.
- Intermediate Equitation—for the experienced rider who can canter in a group and who may have “off the farm” show experience.
- Baby Green Hunter—for horse or rider who has just started jumping. 18” jumps. Riders may not cross enter in Getting Ready to Jump class or Low Hunter class.
- Low Hunter—2’ jumps. Riders may not cross enter in Getting Ready to Jump or Baby Green Hunter classes.
- Getting Ready to Jump—for those who are learning jump position and are “getting ready”. Jump course will be over ground poles. May be done at the trot –proper form over the “jump” is judged. Riders may not compete in other jump classes.
LUNCH BREAK—Enjoy the yummy food at the concession stand—30 minutes
Let the Games Begin!!!
- Bareback on a Buck—each rider provides his/her own dollar, places it under their thigh and rides bareback around the ring. When you lose your dollar, you’re out. Last one to hang onto their dollar wins. No ribbons, but the winner gets all the dollars.
- Walk-Trot Pole Bending—Individual—for the beginner rider— Each rider will ride down to the far end of the poles and weave through the poles back towards the start and then weave back up to the far end. Once you reach the far end, you ride straight back to the start. Each time you break into a canter, it will add 5 seconds to your score. Fastest time wins.
- Trot-Canter Pole Bending—Individual—for the more advanced rider— Each rider will ride down to the far end of the poles and weave through the poles back towards the start and then weave back up to the far end. Once you reach the far end, you ride straight back to the start. Fastest time wins.
- Pole Bending Pairs—A pair of riders, holding a lead rope, ride together through the pole bending pattern. Each time a rider drops his/her end of the rope, adds 5 seconds to the score. If both riders drop the rope, 1 must dismount, pick it up remount and start back at the beginning. Fastest time wins.
- Mug Shuffle—Teams of 2—Rider #1 is at the gate end of the arena and Rider #2 is at the far end. Mugs are place on pole #1 & #3. Rider #1 rides along side the poles, taking the mug off pole #1 and putting it on pole #2 and then taking the mug off pole #3 and putting it on pole #4. When rider #1 crosses the far line, Rider #2 reverses the process, taking the mug off pole #4 and putting it back on pole #3 and taking the mug off pole #2 and putting it back on pole #1. If you drop the mug, you must dismount, pick it up, remount and continue on. Fastest time wins.
- Carton Race—Individual—The rider goes to pole #1 and picks the carton off the pole and then rides to the far end and puts the carton in the bucket. The rider then goes to the 2nd carton, takes it off the pole and puts it in the bucket. When both cartons are in the bucket, the rider returns to the start. If you drop a carton or it bounces out of the bucket, you must dismount, pick it up, replace it as needed, remount and continue on. Fastest time wins.
- Beginning Root Beer Barrel Race—Individual—for the beginner rider. Walk or trot the barrel pattern. Each break into a canter adds 5 seconds to your score. If you knock over a barrel, 10 seconds is added to your score. Fastest time wins.
- Advanced Root Beer Barrel Race—Individual—for the more experienced rider. Trot or canter the barrel pattern. If you knock over a barrel, it will add 10 seconds to your score. Fastest time wins.
- Hobo Class—2 people, 1 horse—Rider #1 puts on the hobo clothes, rides to the far end of the arena, dismounts, and takes off the hobo clothes. Rider # 2 puts on the hobo clothes and then runs back to the start, leading the horse. Fastest time wins.
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Cost: $8.00 per class or $55 for all day. Riders must wear hard hats and appropriate footwear, sign releases, and any horse brought onto the farm must have a current negative Coggins. Ribbons to 6th place will be given and 1st place winners get a prize, too. |
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QUESTIONS??? Email Carolyn @ housmountainfarm@hotmail.com or call 865-687-8159 (barn # -leave a message.) |
WARNING: Under the Tennessee law, an equine professional is not liable for an injury to, or death of, a participant in equine activities resulting from the inherent risk of equine activities, pursuant to Tennessee code annotates, Title 44, Chapter 20 (Acts 1`993, CH. 974, Sec. 6.) |
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